Indicates the level uses either Layer 2 or Layer 3 Note that versions of Lunar Magic prior to v3.00 only provide one extra bit each.Īdditionally, there is an eigth table added in Lunar Magic v3.00, which can be found at read3(read3($05D9A2)+70), and is used for supporting the expanded level format system. In 3.00 onward, they are not.ġ Added by Lunar Magic not used in the original game.Ģ The capitalized Y and X bits are added by Lunar Magic when using X/Y position method 2, but are unused in the original game. Prior to v3.00 of Lunar Magic, the X and Y position values are swapped in vertical levels. Set main entrance FG/BG setting relative to player 1īG height (-1), or relative BG offset if O bit is set (absolute 0 = 0x10) 1 Main entrance FG/BG offset, if R bit is set Main entrance BG initial position, if R bit is clear Main entrance FG initial position, if R bit is clear Lunar Magic adds a fifth byte at $05DE00 as well, and from v3.00 onwards adds two more at $06FC00 and $06FE00 respectively. The secondary level header consists of four bytes, spread across four seperate tables with one byte per level. Layer 2 object data also contains this header, but it is skipped over and ignored. The first five bytes of object data for Layer 1 is the primary level header, which dictates various information about the level. Lunar Magic adds a 512-byte table for the bank byte at $0EF100. Lunar Magic changes this so full 24-bit addresses are used either way see the section on background data for more details.Ģ In the original SMW, all sprite data is in bank 7. The unique "96 exits" completion marking was removed and I want to restore that too even if these two things are minor.0x200 levels, 3 bytes 1 each (1,536 bytes)Ġx200 levels, 2 bytes 2 each (1,024 bytes)ġ In the original SMW, if the long byte of the Layer 2 pointer is 0xFF, it will be replaced by 0x0C and the data will be interpreted as a BG tilemap rather than object data. I would one-day love to add those graphics into Super Mario All-Stars + Super Mario World when it's possible. Luigi generally never had a consistent size through the games anyway. I did at least make him skinny and give him a different stache. SMB3 Small Luigi's overworld sprites are still 16x16 and his chin had to be squished a little below his shoulders and chest to fit in so I followed this logic for the Super Mario World overworld sprites. I had to make Luigi still the same size as Mario so that way they are still compatible with SMW and ROM Hacks, making it one pixel higher would still be overkill and it makes it easy to insert with fan games as well. But I still find it inconsistent and strange, even if it's a minor issue. It may likely be limitations as to why they didn't bother for it in Super Mario World. 3 gave Luigi unique sprites on both the overworld and levels. Something that bothers me in Super Mario All-Stars + Super Mario World and especially Super Mario Advance 2 is that Luigi was still a recolor of Mario on the overworld map, despite having unique sprites in the levels. It's been a long time since I posted something here since I've been very busy with life and other projects I'm working on.Įven though this is a re-upload, I wanted to post this back on here because it was originally for my own Super Mario World Luigi sprites I was going to finish up and include the overworld graphics with it but I canceled it since it's been done so many times and I'm happy Nintendo made a better and consistent Super Mario World Luigi sprites in Super Mario Maker 2. Although mainly for historical purposes, some of these sheets (such as this one, imo) may still be useful, even more than a decade later! Please, no credit needed for what I did - just give credit to Dr. This is part of the EX-Lib initiative, which aims to convert the various older Clickteam sprite libraries from MFGG's past into more versatile and format-neutral sprite sheets. Wario made because they didn't strike me as terribly useful. Wario's direct Ninja edits will have to wait for a separate sheet, and I ultimately chose not to rip a handful of the other Mario and Luigi sprites that Dr. This sheet is only a partial rip of the whole lib file - Dr. It's easy to see the influence it took from Ninja's original sprite, but it goes in a far more interesting direction, I'd argue! This is one of the more notable ones: crafted by none other than the rather well respected Dr. SO popular in fact that it spawned a few imitations. Back in the day, Ninja's Paper Mario sprites were pretty popular on MFGG.
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